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Flash MX 2004 ActionScript 2.0
Join over 1 million people who learn online, with these complete interactive computer training courses.




See How It Works

This online course includes tutorials for: Time Needed
Object Oriented Programming 3 hours
Properties and Methods 2 hours
Implementing Inheritance and Interfaces 2 hours
Inter Object Communications 2 hours
Building User Interface Components 2 hours
Estimated time needed to complete entire course 11 hours


Receive your login ID to take the training courses online, as many times as you wish, for 1 year.  Click here for group orders.

Buy this entire online training course with one easy payment of $67

OR

Buy the Web Design Pack, and receive this course plus many more, for only $197



Benefits

  • Unlimited access for 1 year
  • Learn anytime, anywhere
  • You control the pace
  • Start & stop wherever you want
  • No books to read
  • No software needed
  • Value Packs include Free online tech support
  • Double guarantee
  • 100% Money back guarantee
  • One time payment No monthly fee
  • Use the course index for review anytime
  • Answer course questions with at least 70% accuracy and print your own certificates of completion to prove that you have mastered each training course.
  • Free status reports for company managers

Requirements

All you need is a PC with Windows, the Microsoft Internet Explorer (browser) and an Internet connection.
Note: The online computer training is designed to work only with Internet Explorer. 
Prices shown are per user.




What You will Learn

The Flash MX 2004 ActionScript 2.0 online training course is designed to help learners who are familiar with previous versions of ActionScript to learn more about the benefits of object oriented programming and using ActionScript 2.0.




Object Oriented Programming

  • Create class definitions
  • Define variables and datatypes
  • Define methods and method types
  • Reference a class within a class 



Properties and Methods

  • Define class properties and how they are used
  • Set the access rights to properties
  • Use the getText() and setText() methods
  • Declare a static property and add it to a class
  • Define a method in a class function



Implementing Inheritance and Interfaces

  • Discuss class hierarchies and inheritance
  • Define polymorphism and casting
  • Create and implement a class interface
  • Discuss how a subclass can override superclass methods and properties



Inter Object Communications

  • Create and use a listener as an event handler
  • Use the addEventListener() method 
  • Identify and implement the five characteristics of good object oriented programming design
  • Create and use a callback as an event handler
  • Broadcast a custom message using the AsBroadcaster method 



Building User Interface Components

  • Create a compiled movie clip and publish it as a .swc file 
  • Create an application that uses data binding
  • Create an application that has components that link to each other
  • Build a Checkbox component







 

          Tutorials for success

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