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Carrara 5 Training Course
Improve job skills - Become more efficient - Produce better results !
Learn Carrara 5 (in only 9 hours)
Watch these professional training videos at your convenience. All you need is a computer or mobile device with an Internet connection. Login to learn anytime and view the videos as many times as you want.
Course Description: Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara! To begin learning Carrara 5 today, simply click on one of the movie links.
Click a play button below to view a free training video. Place your order online for full access.
Video Tutorials Included: 100
Free Video
Video Time
(minutes)
Introduction
Interface Tour
(2.43)
Room Tour - Assembly
(4.22)
Room Tour - Model
(3.67)
Room Tour - Storyboard
(4.15)
Room Tour - Texture
(4.7)
Room Tour - Render
(2.33)
General 3D Best Methods
(4.38)
Using The Cameras
Creating Scenes
Using the Universal Manipulator
(4.63)
Primitive Objects
(6.38)
Creating Text Objects
(5.23)
Formula Objects
(2.7)
Creating Plants
(4.92)
Advanced - Creating Your Own Plants pt. 1
(6.38)
Advanced - Creating Your Own Plants pt. 2
(6.27)
Exploring the Scene Wizard & Browser
(6.63)
Creating Your Own Carrara Library of Objects
(5.65)
Importing 3D Models
(3.77)
Best-methods For Scene Management
(5.45)
Managing Scene Elements
Setting Up a Scene 5.15
Moving/Scaling/Rotating Scene Elements 5.7
Aligning/Duplicating/Distributing/Spacing Objects 6.75
Using the Eye Dropper 5.52
Lighting a Scene
Basic Scene Lighting 2.35
Using the Distant Light 6.43
Using the Spot Light 6.52
Using the Bulb Light 4.75
Using the Anything Glows Light 6.77
Using the Shape & Tube Light 3.77
Best-methods For Lighting 6.35
Advanced - Special Lighting Effects 6.8
Modifiers
Using Modifiers & Deformers 4.07
Grouped Modifiers 3.88
The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers 6.52
Spline Modeler
Creating Cross Sections 5.43
Creating a Wine Glass 6.42
Advanced - Importing From Other Drawing Programs 6
Advanced 2 - Additional Imports 3.85
Extrusion Methods 6.75
Vertex Modeler
Vertex Basics 6.88
Extruding & Sweeping 6.58
Lathing & Lofting 5.97
Tool Integration/Creasing/Smoothing 6.55
Booleans & the Cut Tool 6.27
Drawing/Ruled/Double Sweep Surfaces Tools 6.42
Drawing/Gordon/Coons Surfaces Tools 7.17
Edge Tools 6.12
Metaball Modeler
Using the Metaball Modeler 5.18
Creating Terrains
Introduction to Terrain Objects 6.5
Creating & Modifying a Terrain 6.2
Using the Map Editor 6.48
Creating Realistic Skies 6.62
Using the Replicators
What are the Two Replicators? 2
The Replicator pt. 1 6.17
The Replicator pt. 2 6.53
The Surface Replicator 6.52
Advanced - Shader Controlled Surface Replication 3.7
Using Shaders
Shader Introduction 5.88
Shader Tree & Basic Shader Functions 6.32
Using the Shader Tree & Applying Shaders 6.55
Working With the Multi-Channel Mixer 4.53
Working With Texture Maps 6.35
Displacement Maps 6.58
Shader Domains & Layer Lists 5.98
Layer Lists Continued 5.8
Advanced - Complex Shader Development 7.12
Advanced - Animated Displacement Mapping 3.47
Advanced - Refraction & Reflection 5.32
Translucence 5.25
Advanced - The Terrain Shader 5.43
Advanced - Terrain Shader Continued 6.12
Adding Natural & Environmental Elements
Using Particles pt. 1 6.58
Using Particles pt. 2 3.5
Advanced - Animating Particles & Particle Maps 6.45
Adding Fire/Fountains/Fog 6.25
Adding Volumetric Clouds 6.12
Animating a Scene
Working With Keyframes 5.48
Tweeners 6.38
Motion Paths 6.43
Using Physics & Behaviors 6.93
Advanced - Using the Timeline Graph Editor 4.58
Advanced - Camera Animation & Effects 6.78
Character Animation
Basic Rigging 5.97
Adding Bones 5.9
Motion Constraints & Inverse Kinematics For Organic Shapes 6.27
Influencing Bones With Weightmap Painting 3.92
Motion Constraints For Robots 3.38
Creating & Using Morph Targets 6.9
Importing Poser Files
Importing With Transposer & Poser Native Files 4.07
Rendering
Best-methods For Rendering 5.12
Choosing a Render Engine 5.6
Rendering Still Images 4.65
Rendering Animations 2.37
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps 6.5
Batch Rendering & Network Rendering 3.97
Conclusion
Wrap-Up 2.97
Contact Information 1.57